Posts Tagged Arcade Feed
Arcade Feed: Sam & Max Beyond Time and Space
This week in Xbox Live Arcade –
Sam and Max return to the XBLA with Beyond Time and Space. Don’t let the 1600 MSP price point scare you. This is actually 5 different episodes all rolled up into what is known as Season 2. It has all the witty dialog and puzzle solving you’ve come to expect from a game from Telltale Games. If you’re a fan of the this genre of games Sam and Max shouldn’t disappoint. Read the rest of this entry »
Arcade Feed: ZOMBIE APOCALYPSE
Posted by Scratch in Arcade Feed on September 24th, 2009
This week in Xbox Live Arcade –
Welcome, to the feed. It’s got zombies in it. ‘Cause Nihilistic made a game with Zombies in it. It costs Ten dollaaaaaars. Ok I’ve butchered that enough. Seriously now….. Read the rest of this entry »
Arcade Feed: Bubble Bobble Neo
Posted by Scratch in Arcade Feed, BTG on September 16th, 2009
This week in Xbox Live Arcade –
Bubble Bobble Neo is a remake or a reimagined version of Bubble Bobble. The original game was released as an arcade cabinet and subsequently ported to quite a few different gaming mediums. I remember it most for the NES and it’s quarter hogging Arcade machine from the gas station by the mall. This version does the original proud, and those of you who remember this game from younger days Read the rest of this entry »
Arcade Feed: Sonic and Knuckles
Posted by Scratch in Arcade Feed on September 15th, 2009
This week in Xbox Live Arcade –
I’m finally getting around to the Sonic and Knuckles Arcade Feed. I did give a little preview with the contest on what this game contains. You’ll notice I suck in the video and that’s because I have to record with a second delay due to some technical difficulties with my set up. It’s quite a challenge. Luckily for me this game is a carbon copy of its other versions in various game formats.
The gameplay is the same as it always was and picks up where Sonic left off in Sonic 3. You’ll notice that in the bonus options if you own the other XBLA versions of Sonic 1, 2 and 3; that you’ll be able to emulate the lock-on technology that was featured in the cartridge version released on the Sega Genesis. For Sonic fans this is of course a buy and the lock-on emulation adds more gameplay to your other XBLA titles. If you don’t already own it from the myriad of compilations available for consoles then 400 MS points isn’t too bad.
~Scratch
Developed by Sonic Team
Published by Sega
400 MS Points
Released: 09-09-09
Arcade Feed: Wallace and Gromit Episode 2: the Last Resort
Posted by Scratch in Arcade Feed on September 7th, 2009
This week in Xbox Live Arcade –
This week we finally get to play Wallace and Gromit Episode 2 on the XBLA. The 4 part series has already been released for the PC. I’ll spare you the details as I have reviewed this game on here on the site already. However, there is a certain minor difference.
Achievements!! It appears to me that this will be an easy 200 as most of the achievements can be picked up in one play through and are story based.
One point I’d like to make. If you like this sort of game, get the first episode and run through that before moving on to the second. You’ll enjoy the story of the series more as well as pick up another easy 200 points. If you get stuck be sure to head over to Telltale’s walk through for help. Be on the lookout for the rest of the series to make its way onto XBLA in the future.
~Scratch
Developed by Telltale Games
Published by XBLA
800 MS Points
Released: 09-09-09
Official Xbox Site
Download it!
Arcade Feed: Defense Grid
Posted by Scratch in Arcade Feed on September 3rd, 2009
This week in Xbox Live Arcade –
The best defense is a good offense. That’s not quite the case with Defense Grid. As the name suggests, you will be defending. Defense Grid takes the real time strategy genre and rips out the tower defense mechanism, adds a linear path for enemies to follow and leaves it up to you to decide how to best defend your power core.
You’ll get a slew of different types of towers from flame throwers to laser cannons. The object is simple stop a parade of enemies from marching in and taking your power cores with defense towers. Finish all the waves with one or more power cores remaining and you’ve passed the level.
At first glance it seems like you just do the same thing over and over on each level. In actuality, you do. I’ll admit at first I was doing great in the first few levels and it seemed no matter what I did I wasn’t going lose. However, in the later stages I found myself having to restart the level a few times and actually thinking of what I should be doing.
The gameplay is nothing like I’ve ever played. It’s pretty slow paced and not too frustrating making it easy to squeeze in a level or two. It also auto saves checkpoints so you can leave mid game if you need to. It’s not like an RTS game where you’ll be able to speed up the pace of the game depending on your strategy. Your strategy will determine how many cores you are left with when the level is complete. In RTS games you typically just don’t focus entirely on defense and if you do it’s not just your towers that concern you. This game does a decent job of making that fun. I’d say definitely download the demo and give this a chance.
~Scratch
Developed by Hidden Path Entertainment LLC
Published by Hidden Path Entertainment LLC
800 MS Points
Released: 09-02-09
Arcade Feed: Yo-Ho KaBlammo
Posted by Scratch in Arcade Feed, Xbox on September 2nd, 2009
This week in Xbox Live Arcade –
Yo-Ho KaBlammo is an amalgamation of mini games packed into a full XBLA title. The catch is, the mini games are based on a few gameplay elements with the objectives changing in each of the 15 challenges that make up the game.
Let me break it down. You can sail around, collect power-ups, kill your opponents by firing your side cannons, and collect treasure. Mines are randomly placed throughout the map and are neutral until you sail your ship over them to claim them. When an enemy sails over a claimed mine they take damage. For one challenge you are required to be the first one to claim 50 mines, and in another you must kill your opponents 5 times before they kill you 5 times. You may be required to kill them the most or get the most points in a challenge. The objectives change, but the game remains the same.
Are there worse games out there? Yes. I did enjoy some of it but I don’t see myself getting hooked on it. It’s not a completely terrible game and it is easy to pick up play. Although, justifying an 800 MS point price tag would be like giving medicine to the dead. This game clearly belongs in the 400 point range. If it were cheaper I would say give it a shot, but I’m gonna have to go with a “break it” on this one.
~Scratch
Developed by Canalside Studios
Published by Microsoft
800 MS Points
Released: 09-02-09
Arcade Feed: Invincible Tiger the Legend of Han Tao
Posted by Scratch in Arcade Feed, Xbox on August 27th, 2009
This week in Xbox Live Arcade –
If a beat em’ up action kung fu game is your thing, then Invincible Tiger is for you. Especially if you have a soft spot for retro music and Bruce Lee Films. You star as Han Tao, a drunken master of sorts. His dereliction to duty has you on a quest to return a stolen ancient artifact with mystical powers. Read the rest of this entry »
BTG Ep. 63: Shadow Complex
This week we talk about the game that will soon be spoken of as a benchmark of arcade game quality.
For more detail, check out Scratch’s awesome review.
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Arcade Feed: Shadow Complex
Posted by Scratch in Arcade Feed on August 17th, 2009
This week in Xbox Live Arcade –
Shadow Complex is releasing on the XBLA this week. It is the final game in the Summer of Arcade. Which is kinda disappointing, since it’s a reminder that summer is almost over. However, it’s also exciting because it means Shadow Complex is releasing. This game weighs in shy of a gig of HDD space but it’s worth every bit of room it takes up. This game won quite a few awards at this years E3 Conference and it’s easy to see why. The graphics and presentation are remeniscent of a last generation game and for an XBLA title, that’s a good thing. Read the rest of this entry »
