Posts Tagged XBLA
[Review] Darwinia+
Posted by CoyAndChris in Consoles, Reviews, Xbox on February 19th, 2010

Darwinia+
Developed by: Introversion Software
Published by: Introversion Software
Platforms: Xbox 360 (XBLA), also available on PC as Darwinia & Multiwinia
Players: Singleplayer and Multiplayer (up to 4 players online)
Rated E for Everybody by the ESRB
Link to Purchase from Microsoft
The Breakdown
It’s hard to describe an RTS that takes cues from games like Lemmings and Smash TV and that also visually pays homage to old school vector graphics in a single sentence; so let’s use just a single word. Awesome!
The Important Stuff
Back in 2006 Introversion Software won a few prestigious awards at the Independant Games Festival, including the Seumas McNally Grand Prize, for their PC title Darwinia. Now their hard-to-classify-yet-extremely-addicting creation has made its way onto the Xbox Live Arcade. Read the rest of this entry »
Arcade Feed: Sam & Max Beyond Time and Space
This week in Xbox Live Arcade –
Sam and Max return to the XBLA with Beyond Time and Space. Don’t let the 1600 MSP price point scare you. This is actually 5 different episodes all rolled up into what is known as Season 2. It has all the witty dialog and puzzle solving you’ve come to expect from a game from Telltale Games. If you’re a fan of the this genre of games Sam and Max shouldn’t disappoint. Read the rest of this entry »
Necromantic DLC, Announcements and more…
Kiki and I will be perusing over the Behemoth’s Necromantic DLC pack for Castle Crashers. We’ve got a code to give away for that in case you missed the one of the 5,000 that the Behemoth has been giving away. Today might also be a good day to check out their Dev Blog. We’ve been hearing some strange sounds coming from there and our curiosity is at an all time high. There’s also some hidden wallpaper from the Behemoth right here in this post. Stick around for our take on the Necromantic DLC pack and your chance at the code.
~Scratch
Arcade Feed: Bubble Bobble Neo
Posted by Scratch in Arcade Feed, BTG on September 16th, 2009
This week in Xbox Live Arcade –
Bubble Bobble Neo is a remake or a reimagined version of Bubble Bobble. The original game was released as an arcade cabinet and subsequently ported to quite a few different gaming mediums. I remember it most for the NES and it’s quarter hogging Arcade machine from the gas station by the mall. This version does the original proud, and those of you who remember this game from younger days Read the rest of this entry »
Arcade Feed: Sonic and Knuckles
Posted by Scratch in Arcade Feed on September 15th, 2009
This week in Xbox Live Arcade –
I’m finally getting around to the Sonic and Knuckles Arcade Feed. I did give a little preview with the contest on what this game contains. You’ll notice I suck in the video and that’s because I have to record with a second delay due to some technical difficulties with my set up. It’s quite a challenge. Luckily for me this game is a carbon copy of its other versions in various game formats.
The gameplay is the same as it always was and picks up where Sonic left off in Sonic 3. You’ll notice that in the bonus options if you own the other XBLA versions of Sonic 1, 2 and 3; that you’ll be able to emulate the lock-on technology that was featured in the cartridge version released on the Sega Genesis. For Sonic fans this is of course a buy and the lock-on emulation adds more gameplay to your other XBLA titles. If you don’t already own it from the myriad of compilations available for consoles then 400 MS points isn’t too bad.
~Scratch
Developed by Sonic Team
Published by Sega
400 MS Points
Released: 09-09-09
Arcade Feed: A CONTEST!?!?!?!
Posted by Scratch in Arcade Feed on September 7th, 2009
This week on Xbox Live Arcade we also have Sonic and Knuckles releasing for the XBLA. This game is going to release with an interesting feature called Lock-on Technology. Now for those of you who owned Sonic and Knuckles for the Sega game system know that this is nothing new. However it’s new to XBLA. If you own any of the other Sonic games such as Sonic 1, 2 or 3 for XBLA, new options and levels will be added to those games when you buy Sonic and Knuckles.
“But Scratch, I don’t own the other games for XBLA!“ Well, that’s where the contest comes in. Breaking the Game is giving away a code for Sonic the Hedgehog and Sonic 2 for XBLA. All you have to do is tweet the following on twitter
RT @BreakingTheGame RT Arcade Feed: A CONTEST!?!?!?! « Breaking The Game http://bit.ly/4j5wXv
A winner will be selected from the list it generates and announced after Wednesday. Good Luck!
Edit: had to make a change don’t worry though we still have everyone.
Congratulations to AblativMeatshld!!!
Thanks for playing and look for more soon.
Arcade Feed: Wallace and Gromit Episode 2: the Last Resort
Posted by Scratch in Arcade Feed on September 7th, 2009
This week in Xbox Live Arcade –
This week we finally get to play Wallace and Gromit Episode 2 on the XBLA. The 4 part series has already been released for the PC. I’ll spare you the details as I have reviewed this game on here on the site already. However, there is a certain minor difference.
Achievements!! It appears to me that this will be an easy 200 as most of the achievements can be picked up in one play through and are story based.
One point I’d like to make. If you like this sort of game, get the first episode and run through that before moving on to the second. You’ll enjoy the story of the series more as well as pick up another easy 200 points. If you get stuck be sure to head over to Telltale’s walk through for help. Be on the lookout for the rest of the series to make its way onto XBLA in the future.
~Scratch
Developed by Telltale Games
Published by XBLA
800 MS Points
Released: 09-09-09
Official Xbox Site
Download it!
Arcade Feed: Defense Grid
Posted by Scratch in Arcade Feed on September 3rd, 2009
This week in Xbox Live Arcade –
The best defense is a good offense. That’s not quite the case with Defense Grid. As the name suggests, you will be defending. Defense Grid takes the real time strategy genre and rips out the tower defense mechanism, adds a linear path for enemies to follow and leaves it up to you to decide how to best defend your power core.
You’ll get a slew of different types of towers from flame throwers to laser cannons. The object is simple stop a parade of enemies from marching in and taking your power cores with defense towers. Finish all the waves with one or more power cores remaining and you’ve passed the level.
At first glance it seems like you just do the same thing over and over on each level. In actuality, you do. I’ll admit at first I was doing great in the first few levels and it seemed no matter what I did I wasn’t going lose. However, in the later stages I found myself having to restart the level a few times and actually thinking of what I should be doing.
The gameplay is nothing like I’ve ever played. It’s pretty slow paced and not too frustrating making it easy to squeeze in a level or two. It also auto saves checkpoints so you can leave mid game if you need to. It’s not like an RTS game where you’ll be able to speed up the pace of the game depending on your strategy. Your strategy will determine how many cores you are left with when the level is complete. In RTS games you typically just don’t focus entirely on defense and if you do it’s not just your towers that concern you. This game does a decent job of making that fun. I’d say definitely download the demo and give this a chance.
~Scratch
Developed by Hidden Path Entertainment LLC
Published by Hidden Path Entertainment LLC
800 MS Points
Released: 09-02-09
Arcade Feed: Yo-Ho KaBlammo
Posted by Scratch in Arcade Feed, Xbox on September 2nd, 2009
This week in Xbox Live Arcade –
Yo-Ho KaBlammo is an amalgamation of mini games packed into a full XBLA title. The catch is, the mini games are based on a few gameplay elements with the objectives changing in each of the 15 challenges that make up the game.
Let me break it down. You can sail around, collect power-ups, kill your opponents by firing your side cannons, and collect treasure. Mines are randomly placed throughout the map and are neutral until you sail your ship over them to claim them. When an enemy sails over a claimed mine they take damage. For one challenge you are required to be the first one to claim 50 mines, and in another you must kill your opponents 5 times before they kill you 5 times. You may be required to kill them the most or get the most points in a challenge. The objectives change, but the game remains the same.
Are there worse games out there? Yes. I did enjoy some of it but I don’t see myself getting hooked on it. It’s not a completely terrible game and it is easy to pick up play. Although, justifying an 800 MS point price tag would be like giving medicine to the dead. This game clearly belongs in the 400 point range. If it were cheaper I would say give it a shot, but I’m gonna have to go with a “break it” on this one.
~Scratch
Developed by Canalside Studios
Published by Microsoft
800 MS Points
Released: 09-02-09
Arcade Feed: Invincible Tiger the Legend of Han Tao
Posted by Scratch in Arcade Feed, Xbox on August 27th, 2009
This week in Xbox Live Arcade –
If a beat em’ up action kung fu game is your thing, then Invincible Tiger is for you. Especially if you have a soft spot for retro music and Bruce Lee Films. You star as Han Tao, a drunken master of sorts. His dereliction to duty has you on a quest to return a stolen ancient artifact with mystical powers. Read the rest of this entry »
